Engineering Portfolio:
Nathan Hoong

A portfolio showcasing some of the engineering projects that I have created.

About Me

As a mechanical engineer with a passion for problem-solving and effective communication, I have gained experience in various industries and engineering fields. My degree in Mechanical Engineering has equipped me with a versatile skillset that can be applied to many different branches of engineering. I am proud of my critical thinking skills and my ability to work with teams to design and implement solutions to complex problems. Over the course of my career, I have worked on a variety of projects ranging from designing systems for data collection and movement to implementing automation solutions and improving workflow systems. My experience in manufacturing, aerospace, and R&D have given me a broad understanding of the engineering field and the ability to tackle diverse projects with confidence. I am excited to continue developing my skills and knowledge as a systems engineer with a focus on embedded systems.

Glaukos, Senior Capstone Project

Objective: To develop a test fixture for Glaukos that will perform fatigue testing for the development of all new products.
Result A test fixture that has an accurate representation of human skin tissue, muscle, and bones, as well as appropriate anatomical features for the periorbital region.
The test fixture is able to produce a downward force to the periorbital region, produce a rotating motion that simulates human rubbing, and capture the forces that are applied to the periorbital region with an error of ± 1%.

Posterior Lumbar Interbody Fusion (PLIF)
Surgical Tool Design

Objective: To design an interbody and inserter surgical tool used for a Posterior Lumbar Interbody Fusion Procedure (PILF).
Result: The assembly shown is a design for an interbody and inserter surgical tool using a socket style locking mechanism. The design enables interbody to be placed into the spinal disc allowing for adjustment and the insert-and-rotate procedure, as well as an ease of releasing the tool. The tool can be further disassembled to each individual component for cleaning.

Butterfly Valve
Throttle Body

Objective: To design a throttle body, all components including fasteners, for a carbureated engine.
Result: The assembly shown is a design for a mechanical throttle body. The design enables a throttle cable from the pedal in the cabin to pivot the arm used to regulate the amount of air passing from the carburetor to the engine.

Shock Top
Assembly

Objective: To create the top for a shock assembly, including all fasteners, that allows for the pivot of the shock and strut.
Results: A complete shock top assembly including a joint that pivots accounting for the motion incurred from steering so no bending occurs.

LabVIEW Code of
Automated Test Fixture

Objective: To create a program to run the automated test fixture using National Instrument cards in a cDAQ chassis.
Result: A program that initializes and homes all motors in the fixture, create disconnects, and occlusions in the patient circuit.

Asteroids Game

Asteroids game written in Java that includes multiple asteroids that split into smaller asteroids when shot. The game also contains different power ups that increase rate of fire, or a shield.

Wobbler Engine

A video demonstrating the function of the Wobbler Engine. The Wobbler Engine was able to run at a minimum of 1.3 psi, leading to a result of 3rd out of 24 entries.